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Furthermore, the developer actively engages with the community. The game's localization effort is a testament to this, with English and Japanese versions handled by Hinayua themselves, while Simplified Chinese (and community versions for Traditional Chinese, Korean, and Thai) are managed by passionate fans. This collaborative spirit is rare and contributes heavily to the game's international appeal. Alice in Cradle -v0.26c2- -Hinayua-
+-----------------------+ | Combat & Mana | | - Fluid Combos | | - Spellcasting | +-----------+-----------+ | v +-----------------------+ | Defeat Condition | | - HP/MP Depletion | +-----------+-----------+ | v +-----------------------+ | Restraint System | | - Shield Breaks | | - Escape Minigames | +-----------------------+ 1. Fluid Combo-Driven Combat This public link is valid for 7 days
The keyword -Hinayua- is included to emphasize the creator. Hinayua is not just a programmer; they are the director, writer, lead pixel artist, and overall driving force behind Alice in Cradle . The game is a personal passion project, as evidenced by their communication on social platforms like X and Fantia. Can’t copy the link right now
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Noelle Cornel, utilizing variable elemental magic and physical spacing.