: Adjust the ray length parameter in the shader settings. Lower values focus on tight contact shadows, while higher values expand global illumination coverage.
While specific patch notes for 0.36.1 are often exclusive to the developer's Patreon , this era of development introduced several critical enhancements:
A: No, if downloaded from the official ReShade repository or Marty McFly’s GitHub. Avoid executable installers from third-party sites. Reshade Rtgi 0.36.1
If you want, I can provide a short per-game preset recommendation (pick a game and your GPU).
The release of Reshade RTGI 0.36.1 marks a significant milestone in the evolution of real-time lighting technology. This version comes with numerous improvements and enhancements over its predecessors, offering better performance, compatibility, and visual fidelity. Some of the key features of Reshade RTGI 0.36.1 include: : Adjust the ray length parameter in the shader settings
: The final calculated lighting layer blends seamlessly over the original game frame. The Screen-Space Limitation
Select the correct rendering API for your game (DirectX 9, DirectX 11, DirectX 12, or Vulkan). Avoid executable installers from third-party sites
: Virtual light rays are cast from light sources across this depth grid.
Ensure is enabled to use data from previous frames to smooth out noise.
: The effect requires a stable depth buffer to work. It may struggle with "bleed-through" effects near smoke or fog, as these often do not appear in the depth buffer. How to Access