Alien.1979.directors.cut.1080p.bluray.x264.dts-wiki.mkv
What kind of you are using (soundbar, multi-channel surround, or headphones)? Whether your display supports HDR/4K or standard 1080p ?
: The x264 codec is renowned for preserving the "film grain" that gives Alien its gritty, industrial look. In 1080p, the details of the derelict spacecraft and the Xenomorph’s glistening skin are sharp and immersive.
1080p BluRay Format: MKV (Matroska) Codec: x264 (High@L4.1) Aspect Ratio: 2.35:1
The timing of this iconic scene is slightly altered to heighten the impact. Alien.1979.Directors.Cut.1080p.BluRay.x264.DTS-WiKi.mkv
Near the climax, as Ripley escapes the self-destructing Nostromo , she discovers Captain Dallas (Tom Skerritt) and Brett (Harry Dean Stanton) safely cocooned in the ship's bowels. Dallas is being systematically transformed into a Xenomorph egg. He begs Ripley to kill him, and she incinerates him with a flamethrower.
Learn about the and digital video preservation.
The release group responsible for encoding the file. WiKi is a renowned "Internal" release group famous for its strict quality control, color accuracy, and transparency compared to the original Blu-ray. What kind of you are using (soundbar, multi-channel
Alien.1979.Directors.Cut.1080p.BluRay.x264.DTS-WiKi.mkv represents a high-definition digital preservation of a cinematic milestone that redefined both the science fiction and horror genres. Released in 1979, Ridley Scott's
Experiencing Alien in a high-quality 1080p Blu-ray encode highlights why the film won the Academy Award for Best Visual Effects. Ridley Scott utilized a technique called "building a world from the ground up," relying heavily on physical textures, shadows, and claustrophobic framing. 1. The Mastery of Shadows and Black Levels
The commercial starship Nostromo is on a return journey from Thedus to Earth, carrying a seven-member crew in cryogenic stasis. When a cryptic signal is detected emanating from a nearby, uncharted moon, the ship’s computer – "Mother" – awakens the crew. In 1080p, the details of the derelict spacecraft
RELEASE DATE....: [Insert Date] GENRE...........: Sci-Fi / Horror / Thriller IMDb RATING.....: 8.5/10 (Top 250) SOURCE..........: 1080p Blu-ray AVC DTS-HD MA 5.1
The WiKi release usually includes English SDH (Subtitles for the Deaf and Hard of Hearing) and often other languages. If your player doesn’t show them, extract the .srt from the MKV using MKVToolNix or download a matching track from OpenSubtitles.
: Ellen Ripley’s evolution from a warrant officer to a survivor broke the mold for female protagonists in action and horror. Conclusion
The crew listens to the mysterious, acoustic distress signal radiating from the derelict spacecraft before descending onto LV-426.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.