1701 Production Chains [cracked] - Anno

To keep one Lumberjack working at 100%, you need exactly one Woodcutter feeding it. This is a 1:1 ratio.

| Symptom | Diagnosis | The Fix | | :--- | :--- | :--- | | "We need Cider!" | Soil exhaustion on apple farms. | Add a 3rd Cider Farm for every 1 Press. | | Textiles stop, but hemp is full. | Weaver lacks a marketplace connection. | Move the Weaver closer to the road. | | Mines are idle. | Deposit depleted. | Use Geologist. Click "Find Deposit." Rebuild. | | Citizens won't upgrade. | Missing a luxury (Spices/Tobacco). | Your trade ship sank or the route is wrong. | | Warehouses full of raw ore, but no bars. | Smelter has no energy (Coal?). | Wait—Anno 1701 smelters don't need coal. Check road connection. |

: Require luxury items with the most complex dependencies.

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These three production chains share the exact same backbone (iron and charcoal). The only variable is the final processing building. This means you can easily switch production by changing the final building, allowing you to adapt to changing needs or market demands quickly.

If you want, I can draw these chains as or provide optimal building ratios (e.g., 1 wheat farm : 1 mill : 1 bakery). Just let me know.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. To keep one Lumberjack working at 100%, you

There is a specific, deeply satisfying rhythm to Anno 1701 . It isn’t just about building a pretty harbor or sinking rival frigates. The true heartbeat of your empire lies inland, in the dusty mill, the smoky smelter, and the bustling textile workshop.

Check your warehouse statistics frequently. If your stock of raw materials (like flour) is rising while finished goods (like bread) are empty, you need to build more processing buildings.

As your population grows into Citizens, their demands become more complex, requiring multi-stage processing. Tobacco Products : 2 Tobacco Plantations →right arrow 1 Tobacco Processing Plant. | Add a 3rd Cider Farm for every 1 Press

Every second your market cart spends traveling is a second of lost productivity.

Remember to use the in-game efficiency indicators, establish robust trade routes, and always plan two steps ahead. With the production chain reference tables provided here, you now have the tools to build an empire that will stand the test of time. Happy building, Governor!

Use the warehouse menu to see if your raw materials are increasing or decreasing. If your iron ore is at 0 but your smelters are idle, it’s time to find a new mine. 4. Avoiding the "Overproduction Trap"

To create efficient production chains, keep the following principles in mind: