Warehouse 13 Portable !link! Site
The unit is housed in a compact metal casing that closely resembles an oversized Altoids tin or a vintage, rectangular metal fly-fishing box. It easily slips into a trench coat pocket or a tactical gear bag.
While not technically supernatural, Claudia Donovan often modified standard messenger bags to act as small portable voids. A satchel needs to weigh 40 pounds but feel like 5. Cosplayers use tactical messenger bags lined with copper sheeting (to block electromagnetic interference from artifacts like Lewis Carroll’s mirror).
If you miss the show, this is the best way to experience the world again. It isn't a polished commercial product, but it is a testament to the enduring legacy of Warehouse 13. warehouse 13 portable
A key feature of the Tesla blast is its mild, short-term amnestic effect. Subjects who are "Tesla'd" usually wake up with temporary confusion, often forgetting the minutes leading up to their unconsciousness. This serves as an invaluable tool for maintaining the secrecy of the Warehouse. 2. The Farnsworth: Retro Video Communication
The primary portable technology used in the sci-fi television series Warehouse 13 is the , a steampunk-inspired, handheld video communicator invented by Philo Farnsworth in 1929 . Alongside it, agents rely on Claudia Donovan’s Portable Ping Device , a pocket-sized tracking computer. Together, these portable gadgets form the essential field kit for agents tracking down rogue, supernatural artifacts. The unit is housed in a compact metal
Snag It, Bag It, Tag It: Portable Tech for the Field Agent If you’re a fan of Warehouse 13
If you want to dive deeper into building or buying your own version of this prop, I can point you toward the right resources. A satchel needs to weigh 40 pounds but feel like 5
Since "Warehouse 13 Portable" is not an official commercial release (the show never had a major handheld console game), this content assumes the two most likely scenarios:
Years after the series finale, the legacy of Warehouse 13's portable tech lives on through a dedicated community of prop collectors, cosplayers, and makers.
One of the funniest yet most accurate tropes in the show is the "ping-pong ball" portable container. When artifacts get angry, they bounce. A solid container must have:
When most people think of , they picture the sprawling, cavernous super-structure hidden in the desolate plains of South Dakota. They imagine endless aisles of shelving, towering "Tesla corridors," and a chaotic ecosystem of artifacts waiting to neutralize or destroy the next unsuspecting owner. But for the elite agents of the Warehouse—Pete, Myka, Claudia, and Artie—the action rarely happens in the controlled environment of the main facility.