All Roles | Wolvesville
The Werewolves win by equaling or outnumbering the remaining Villagers. They know who their teammates are and vote to kill one player every night.
Wolvesville (formerly Werewolf Online) features over as of 2026, divided into teams with distinct win conditions. To master the game, you must understand how these roles interact through the Role Card system , which separates characters into Base Roles (easier mechanics) and Advanced Roles (strategic variants). 1. The Village Team (Blue)
: Douses players in gasoline each night and ignites them all at once. wolvesville all roles
| Role | Aura | Ability Description | |------|------|---------------------| | | Good | Protects one player each night from direct attacks. Cannot protect themselves | | Bodyguard | Good | Protects one player each night; if that player is attacked, you take the hit instead. You survive the first attack but die on the second. Auto-protects yourself every night | | Red Lady | Good | Visits another player at night. If attacked while visiting, you won't die. BUT if you visit an evil player or someone who gets attacked, you die | | Tough Guy | Good | Protects one player each night. If either of you is attacked, neither dies—instead both see each other's roles. You die at the end of the following day from your injuries | | Night Watchman | Good | Three times per game, protect a player from harm. Protection is consumed even if not attacked. Also see who else is being protected | | Butcher | Good | Has 6 pieces of meat to give at night. Meat protects the recipient from one attack. Can protect multiple players in one night | | Flagger | Unknown | Select one player to protect and another to be attacked instead. Can redirect up to two attacks. After a successful redirect, cannot redirect the following night |
Werewolves win when they outnumber or equal the remaining villagers and all solo killers are dead. They secretively vote to kill one player each night. Regular & Standard Wolves The Werewolves win by equaling or outnumbering the
: Communicates directly with the deceased and can resurrect one dead Villager.
| Role | Aura | Ability Description | |------|------|---------------------| | | Good | Visit another player at night. If attacked while visiting, you survive. If the visited player is attacked, they survive and you become bound to them (revealing your role), losing your ability to visit further. If the bound player dies, you die too | | Medium | Unknown | Once per game, revive a village player at night. That player comes back as a regular Villager | | Cupid | Good | At the start, choose two players to become lovers (a couple). If one lover dies, the other dies too. The couple wins if they are the last two alive | | Grave Robber | Unknown | Can steal abilities from a dead player's role | | Astronomer | Unknown | Once per game: summon a new moon to prevent werewolf kills OR summon a meteor shower to kill another player. Can only use each power once | | Trapper | Unknown | At night, can set traps. When an attacker triggers the trap, the attacker dies | To master the game, you must understand how
Can disguise themselves or switch places visually with other roles to completely scramble the investigative results of the Seers. Pro-Tips for Wolvesville Mastery
Douses players in gasoline and ignites them all at once. Bomber: Plants bombs that explode after a delay.