This tutorial provides a comprehensive guide to getting started with Creator, covering its core workflow, hierarchical structure, and advanced modeling tools. 1. Understanding the Core Workflow
To create a gabled roof, select the top face, use the tool to add vertices down the center line, and translate those center vertices upward along the Z-axis by Step 4: Applying Colors and Materials
Open the . Define the axis of rotation (typically the Z-axis for yaw/rotation).
Used to toggle visibility (e.g., showing a day version vs. a night version of a building). presagis creator tutorial
The difference between a generic 3D model and a real simulation database is performance. With Presagis Creator, you are no longer an artist—you are an .
Specialized nodes that allow parts to translate, rotate, or scale during simulation runtime. Object Nodes: The actual 3D geometry containers.
: The individual faces, vertices, and edges forming the 3D shapes. 2. Navigating the Interface and Workspace This tutorial provides a comprehensive guide to getting
When you open Creator, you will see a workspace designed for high-precision engineering rather than artistic sculpting.
Click and load a simulation-compliant format (such as .rgb , .rgba , .dds , or .bmp ). Select the Base_Geo polygons in your viewport.
Click on the tool (or primitive box tool if available in your version's toolbar). Define the axis of rotation (typically the Z-axis
Controls visibility. Use these to turn a damaged vehicle version "on" and a healthy version "off".
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Creator saves native .flt . However, your simulation engine (Presagis Vega Prime, OpenSceneGraph, or Unreal Engine) may need a specific format.
Alternates visibility between child nodes (e.g., switching a vehicle model from "Damaged" to "Destroyed").
In the tool options, set the radius to 5 meters, height to 25 meters, and segments to 8 (keep it low-poly for simulation efficiency).