: Once all players have accepted the in-game invite modal and joined the lobby, the host can start the match. Game Modes Multiplayer in Anno 1800 | Ubisoft Help
Popular programs like , Radmin VPN , or Zerotier create an encrypted virtual bridge between remote computers.
To test: On host, run netstat -an | findstr "18000" . On client, try Test-NetConnection <host IP> -Port 18000 in PowerShell. anno 1800 lan multiplayer link
A: No. To play in a multiplayer session, each person must have their own copy of the game and a unique Ubisoft account. This applies even if you are in the same household.
Click the icon to open your Ubisoft Connect friends overlay. Select your local friends and click . : Once all players have accepted the in-game
| Channel | Protocol | Purpose | Default Port | | :--- | :--- | :--- | :--- | | | TCP (via Ubi Connect) | Lobby, chat, save game sync | 443, 14000-14001 | | Game Simulation (P2P) | UDP | Unit movement, economy, combat, time sync | 18000, 18001, 18002 |
The very first point to address is a significant technical nuance that often confuses players. Unlike older Anno titles or games specifically designed with a "LAN" tab in the menu, You cannot simply disconnect your PCs from the internet and connect via a router. This applies even if you are in the same household
Once you have established the , you can push the game harder than online play. Because there is no upload bottleneck to the internet, the host can handle larger maps and more AI opponents.
Even if you are in the same room on the same local network, keep these requirements in mind:
Let the game auto-recover. Anno 1800 features an automatic desync repair tool that pauses the match, copies the host's save file, and distributes it to all players.
If you are attempting to set this up, here are the common hurdles: