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-- StarterGui/AdminPanel/MainFrame/LocalScript.lua local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local MainFrame = script.Parent local PlayerInput = MainFrame:WaitForChild("PlayerNameInput") local ReasonInput = MainFrame:WaitForChild("ReasonInput") local KickBtn = MainFrame:WaitForChild("KickButton") local BanBtn = MainFrame:WaitForChild("BanButton") -- Locate Remote Communication local RemotesFolder = ReplicatedStorage:WaitForChild("AdminRemotes") local ActionRequest = RemotesFolder:WaitForChild("ActionRequest") -- Local UI Feedback Function local function sendAction(actionType) local targetName = PlayerInput.Text local reasonText = ReasonInput.Text if targetName == "" then PlayerInput.PlaceholderText = "⚠️ NAME REQUIRED!" return end -- Fire transmission to server ActionRequest:FireServer(targetName, actionType, reasonText) -- Clear inputs for confirmation visual feedback PlayerInput.Text = "" ReasonInput.Text = "" end KickBtn.MouseButton1Click:Connect(function() sendAction("Kick") end) BanBtn.MouseButton1Click:Connect(function() sendAction("Ban") end) Use code with caution. Essential Security Measures for Production
The most common and legitimate form of FE kick/ban scripts is complete admin command systems. These typically include: fe kick ban player gui script op roblox exclusive
This is the "exclusive" part of your search. An actual "op" script isn't just a GUI that uses RemoteEvents; it's a serverside that has bypassed the game's security. -- StarterGui/AdminPanel/MainFrame/LocalScript
In legitimate Roblox development, the Player:Kick() function is the official, and only , way to remove a player from a server. Game owners and developers use server-side scripts to execute this function, often as part of a larger admin command system. This is where the core confusion lies: legitimate kicks and bans originate from the server. Any script that claims to allow a client to kick or ban other players is either an exploit attempting to circumvent FE or a complete fake. An actual "op" script isn't just a GUI
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: Do not let the LocalScript decide if a player is an admin. The server script must always re-verify the player argument using a UserID whitelist or Player:GetRankInGroup() .