Endless+frontier+elf+team !exclusive! -

Your remaining 10 slots should be filled with units that provide utility buffs rather than damage. For an early-game Elf meta, the standard composition is:

Reviewers from Reddit's Endless Frontier community emphasize focusing all medals into just two units (one physical, one magic) to "brute force" through stages.

A team is only as good as the pets assisting them. Without these pets, your Elf team will underperform. endless+frontier+elf+team

Kaelen looked at the map, then at the Elf. She looked tired, the usual ethereal glow of her skin dimmed by the struggle.

"We didn't vanish," Solara corrected, her voice hard. "We pushed further. To the Endless Frontier. We found things that frightened us. So we shut the doors." Your remaining 10 slots should be filled with

Some Elfs might have abilities that synergize well. For instance, a stun from a Ranger can set up a Mage for a devastating ultimate.

Elementalist pushes back enemies and deals massive physical damage. Magical Core Wind Walker (or Elf Sage / Druid) Without these pets, your Elf team will underperform

This is the standard, highly accessible setup for players climbing through the initial Knightage levels. The Two-Core Units

Allows the Priest's 5x speed buff to trigger from the Time Shop. Once Icy is 5-starred, you can remove the 5 Priests from your active team and replace them with more Hippogriffs.

"Then we won't end it," Lyraen replied. "We'll walk through it."