Project R Team Apple Pie !!hot!!

But for Project R, we’re not taking a victory lap. We’re already testing our next codename: (Spoiler: It involves spatial computing and family photo albums.)

Which specific or unit combination you want to focus on?

As of April 2026, the project has reached Version 0.7.0.0 , which introduced new knight characters and balance adjustments.

If you want, I can:

Are there or achievements you want me to mention?

Q: What are the goals of Project R Team Apple Pie? A: The goals of Project R Team Apple Pie are not publicly known, but it is believed to focus on creating a sophisticated AI-powered system that can learn, adapt, and respond to human needs in a more intuitive and personalized way.

What makes the Team Apple Pie approach different? It is the rigorous attention to detail—what some might call keeping things in " apple pie order ". The project focuses on three pillars: project r team apple pie

Elite heavy units armed with large claymores. Recent patches focus heavily on the "Oni Rider" class, featuring a devastating three-hit combo chain.

Let's break down what these pieces are and see how they could be connected.

Developing an ambitious project like this takes time, and we are so grateful for our community's patience and support. Whether it's testing our current Ver 0.7.0.0 But for Project R, we’re not taking a victory lap

Revamped the strategic combat interface, introducing vertical building structures to let players block enemy paths and secure high-ground positioning.

: Heavy physical bruisers wielding massive greatswords. They act as reliable frontline pillars for structural defenses.

We’ve recently finalized designs for new monster types, including the Horse Monster Girl, with full animation work currently underway for upcoming scenes. Combat Adjustments: If you want, I can: Are there or

The team frequently shares "rough" sketches and animation WIPs (work-in-progress) of character scenes to gather feedback before final implementation. How to Follow the Project