Rtgi 0.17.0.2 -
Replace fixed step variable with stepSize .
The most noticeable improvement is the . In previous 0.17 builds, moving the camera quickly would leave a trail of "light smudges" (ghosting). RTGI 0.17.0.2 introduces a new Temporal Variance Clipping parameter. This allows the shader to reject outdated ray samples more aggressively, resulting in cleaner motion. rtgi 0.17.0.2
RTGI stands for Ray Traced Global Illumination. It is a screen-space shader for ReShade that adds dynamic, physically-based lighting to almost any video game. Unlike official "RTX" implementations that require specific hardware like RT cores, RTGI 0.17.0.2 operates using the game's depth buffer, making it compatible with older GPUs, including those from Nvidia's Pascal architecture and AMD's equivalents. Key Features and Enhancements Replace fixed step variable with stepSize
The optimization comes from the early out logic: if a ray hits a surface with low luminance variance, RTGI 0.17.0.2 terminates the ray after 2 bounces instead of the maximum 4. This saves compute without visibly altering the image. RTGI 0
Unlike native hardware-accelerated ray tracing (such as Nvidia RTX or AMD DXR), which requires dedicated RT cores and direct engine code integration, . The Core Capabilities of the 0.17.0.2 Architecture:
