: Create your first custom engine only after researching at least 3–4 new features (e.g., 2D Graphics V2, Linear Story, Save Game). 2. Small Office (Years 5–15)
By systematically upgrading your engine, carefully matching your genres, and pacing your office expansions, you will easily breeze past the 30-year mark with a legendary studio rank and hundreds of millions in the bank. If you want to fine-tune your strategy, let me know:
Move out when you have enough money to comfortably cover the increased rent and when your games are consistently selling well. game dev tycoon 1.8.6 guide
Early Game (Years 1–3)
Do not leave the garage the moment you hit 1M credits. Wait until you have at least and a bank of at least 50 Research Points . The transition to the office introduces fixed monthly costs that can quickly bankrupt you if you are unprepared. Stage 2: Office Expansion and Hiring (Level 2) : Create your first custom engine only after
Late Game (Years 9+)
Once you move into your first proper office, you'll need to build a team. If you want to fine-tune your strategy, let
Your progress is tied directly to a timeline of research and unlocks.
Prioritize Story/Quests (Phase 2) and Dialogues (Phase 3).
: Focus on text-based or simple graphic games early on to farm points.