Multiversus Frame Data !!link!! Site
Portals dedicated to fighting game data regularly host clean, searchable databases for every character's toolkit.
At high levels, players rarely let moves fully finish. They "Bait the dodge" by attacking, canceling, and waiting for the opponent to panic.
These three phases add up to a move’s , though savvy players track them individually to maximize punish windows and combo potential. Multiversus Frame Data
Next, study the "recovery" of your favorite finishing moves. If you find yourself getting punished every time you try to land a knockout blow, you are likely using a move with high recovery frames in a situation where the opponent can easily dodge.
The official MultiVersus patch notes archive is available at under the News section, though navigating older patches may require external archival sites. Portals dedicated to fighting game data regularly host
MultiVersus features a robust on-hit cancel system that allows moves to flow into one another if executed within tight frame windows. The game’s many hitstun mechanics and cancel windows are measured in frames, making frame data essential for crafting optimal combos.
Batman is known for his combo flexibility, with his Down Attack, Side Attack, and Air Side Attack all featuring multiple hits. Frame data considerations include: These three phases add up to a move’s
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If a move is "-8 on block," the defender recovers 8 frames faster than the attacker. If the defender has an attack with a startup of 7 frames or fewer, they can guarantee a punish before the attacker can even dodge. Safe vs. Unsafe