Pes 2013 Img File List Install -

| Problem | Likely Cause | Solution | |---------|--------------|----------| | Game freezes on kickoff | Corrupted dt04.img (kits) | Restore original dt04.img | | Missing faces | dt02.img not updated | Re-apply face mod properly | | Black stadium textures | dt01.img issue | Use Kitserver instead of direct replace | | No sound commentary | Wrong dt00_e.img language | Replace with correct language version |

If you need help setting up a specific patch or mod, let me know you are trying to install, or share the exact error message you are encountering. Share public link

Ultimate Guide: PES 2013 IMG File List Install & Patching Techniques

Now that you know what each file does, let’s talk about . There are two primary methods when you download a patch (e.g., PESEdit, Smoke Patch, Dream Patch). pes 2013 img file list install

Dedicated to goalkeeper gloves and specific kit details.

Navigate to your main PES 2013 directory and look for a folder named kitserver13 or Gameplaytool .

These tutorials provide visual walkthroughs for installing updated patches and option files across different PES versions: PES 2021 | 2025/26 Season OPTION FILE & TUTORIAL 101K views · 6 months ago YouTube · eFootball Universe | Problem | Likely Cause | Solution |

Update the map.txt file within those folders to link the player/team ID to the new file. :

before importing. Right-click the file in the editor to find this option. Overwrite & Save

Pro Evolution Soccer 2013 (PES 2013) uses the gameimg.img file to store textures, kits, faces, stadium files and other modded content. Below is a lively, practical guide that explains what an IMG file list is, how to install IMG files and common examples you’ll encounter when modding PES 2013. Dedicated to goalkeeper gloves and specific kit details

: Most patches are installed directly into the PES 2013 root installation folder.

Method 2: The Kitserver / Gameplay Tool Method (Highly Recommended)

Pro Evolution Soccer 2013 (PES 2013) remains one of the most beloved football simulations in PC gaming history. Even years after its release, a dedicated community continues to create patches, kits, and graphics mods. Modifying the game requires understanding how to manage the img folder, which contains the core data files (dt0c.img, dt0f.img, etc.).

By mastering the structure of the PES 2013 img directory, you gain full control over the game's visuals, audio, and presentation, allowing you to keep this classic football title completely up-to-date. Share public link

| File Name | Description | | :--- | :--- | | | The English language file. Contains commentary, menu text, and on-screen strings. Other languages include dt00_f (French), dt00_g (German), dt00_i (Italian), dt00_s (Spanish). | | dt01.img | Crucial. Contains the game’s core database: player names, stats, team formations, league structures, and transfer data. Most patch updates require replacing this. | | dt02.img | Mainly stores animation data and player skeletons (movement physics). Rarely modified by standard patches. | | dt03.img | Stadium model data and lighting maps for the default stadiums. | | dt04.img | Crucial. Contains the “para” file (parameter data) which controls ball physics, game speed, AI behavior, and referee strictness. | | dt05_x.img | Menu graphics, buttons, fonts, and UI layouts. The x stands for language (e.g., dt05_e.img for English). | | dt06.img | Crucial. The largest file. Contains 2D textures for kits, emblems, logos, and faces in edit mode. This is where most kit packs go. | | dt07.img | Stadium textures (pitch patterns, ad boards, turf color, crowd banners). | | dt08.img | Boots, ball models, and accessory textures (gloves, wristbands). | | dt09.img | Referee kits and assistant referee models. | | dt10.img | Sound effects – crowd chants, whistle sounds, ball kick audio. Not commentary. | | dt11.img | Player face map data (pre-built faces). Many mods add faces via dt0c.img instead. | | dt12.img | Entrance scenes, trophy celebrations, and cutscene animations. | | dt13.img | Scoreboard overlays, TV logos, and replay wipe effects. | | dt14.img | Pitch-side advertising boards (electronic and static). | | dt15.img | The Master League and Become a Legend visual assets (newspaper headlines, agent photos). | | dt16.img | Background music (BGM) and stadium ambience loops. | | dt17.img | Demo-related files (unused in full game, safe to ignore). | | dt18.img | Additional stadium files (for DLC-added stadiums). | | dt19.img | Licensed league-specific assets (e.g., UEFA Champions League graphics). | | dt20.img | More menu graphics and pre-match formation screen assets. |