– Use the Viva Model Exporter to convert your model into the proprietary .viva3d file format.
If you cannot find your favorite character online, you can venture into creating your own. The process involves:
If you are developing your own cards using the , ensure your model meets these performance limits: Polygon Count: Maximum 65,536 triangles. Rigging: Maximum 255 bones and 4 weights per vertex. Materials: Strictly 3 materials (1 for skin, 2 for pupils).
Instead of manually editing complex 3D models or writing code, players can simply download a character card and drop it into the game folder. The game reads the card and instantly renders the character's: Viva Project Character Cards
A Character Card in Viva is more than a list of traits; it is a framework for emergent behavior. Unlike traditional NPCs (Non-Player Characters) that rely on rigid dialogue trees, Viva’s characters use their cards to interpret the world around them. The card dictates three primary layers: Core Personality:
The card links personality to animation. A "clumsy" trait on a card doesn't just change text—it changes how the character walks, reaches for objects, and reacts to physical obstacles in the environment. The Power of the Community
Best for: Ethics & Literature classes Pull two conflicting character cards (e.g., "Honest Abe" and "Creative Chloe"). Present a dilemma: "A student sees a friend cheating on a test. Honest Abe wants to report it. Creative Chloe wants to rewrite the rules. What do they compromise on?" Students learn that there is rarely a single "right" answer; virtue ethics are complex. – Use the Viva Model Exporter to convert
The bullies, confronted indirectly, began to see their silent peers as complicit. By pulling a different card each morning ("The Challenger" vs. "The Peacekeeper"), Ms. Arnez reframed daily arguments as improvisational theater rather than personal attacks. The cards depersonalized the conflict.
After the original Viva Project was discontinued in 2022, a dedicated group of developers formed to continue the project as a free and open-source game. Their goal is to polish version 0.8.03 and replace any third-party paid assets with either free or custom assets. All assets and scripts are available to anyone who wants to download them or fork the project on their GitHub.
Character Cards are the core customization assets of Viva Project. These are digital files—specifically, "blue character cards" and "yellow skin cards"—that you install into the game to add new characters or customize existing ones. Rigging: Maximum 255 bones and 4 weights per vertex
For a visual guide on how these character cards function and how to use the character customizer in-game, you can watch this tutorial:
Ensure that the flat plane for the eye is properly UV-unwrapped to ensure the texture displays correctly, preventing issues like the character being cross-eyed. Summary Table Destination Folder Install Character .png card viva/Cards/ Install Clothing .png card viva/Cards/Clothes/ Source Assets OpenViva Assets
: Use the provided red hat to properly position it on your character and name it "CHARACTER hat" .
You downloaded a low-resolution thumbnail instead of the full PNG.